Server Settings Explained For Conan Exiles.

This article is aimed at assisting you in setting your Conan Exiles server to your choosing.

Options highlighted in red are old settings, which may or may not work and will likely be removed by the devs in the future of Early acces.

Server Settings


General
Server Password – The server password can be changed here.
Admin Password – This password gives administration rights.
Battleye enabled – This enables battleye cheat protection on the server. Funcom highly recommends this to avoid cheaters from affecting your gameplay.
PvP Enabled – When this is flagged, Player vs Player is enabled on the server.
Community – Selecting a community from the drop down list will affect how your server is filtered in the server list. Please set up your community responsibly, in order to help players find a server that matches their playstyle.
Server Region – Selecting a server region will affect how your server is filtered in the list. Please select your region to help players find a server that is close to them.
No Ownership – Flagging this means that the ownership rules on the server do no exist. This means that all players can loot all chests, use all machines, dismantle all buildings etc.

Version 1.0
Can Damage player owned structures – If this is flagged, players can attack and destroy other player’s structures.
Enable Sandstorm – Flagging this allows sandstorms to periodically sweep across the Exiled Lands.
Clan Max Size – This sets the maximum allowable size of clans on the server. Once a clan reaches the limit, no new members can join.
Maximum Nudity – This setting determines the maximum amount of nudity on the server. This overrides the client preference, so if a server is set to no nudity, even if a player sets their client to full nudity, they will not be able to see nudity on this server. However, if a server allows full nudity, and a player sets their client to partial nudity, the client will correctly show only partial nudity.

Progression
Player XP Rate Multiplier – This multiplier affects all types of XP that players receive. You can use this to speed up player progression in all activities.
Player XP Time Multiplier – In Conan Exiles, players receive XP passively over time, simply for surviving. This multiplies the speed at which players receive this XP.
Player XP Kill Multiplier – This multiplies the amount of XP that players receive for killing monsters and players in Conan Exiles.
Player XP Harvest Multiplier – This multiplies the amount of XP that players receive for harvesting in Conan Exiles
Player XP Craft Multiplier – This multiplies the amount of XP that players receive for crafting in Conan Exiles 

Day/Night Cycle
Day Cycle Speed – This multiplies the entire 24hr day cycle speed. Individual parts of the day can be tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below.
Day Time Speed – Daytime hours in Conan Exiles are between 7:00 and 16:59 ingame time. Changing this multiplier will multiply the time spent between these hours of the day.
Night Time Speed – Nighttime hours in Conan Exiles are between 19:00 and 4:59 ingame time. Changing this multiplier will multiply the time spent between these hours of the night.
Dawn/Dusk Time Speed – Dawn in Conan Exiles is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk.
Catch Up Time – In order to create a smooth starting experience for new players, Conan Exiles has the ability to force a client PC to start at a certain time of day, regardless of the server time. If this setting is applied, new characters will start at the specified time, and then play at that time of day until the server “catches up” to them. 

Survival
Player Health Multiplier – This directly multiplies the player health amount.
Version 1.0
Player Health Regen Speed Scale – Directly multiplies the player’s health regeneration speed.
Player Stamina Multiplier - This directly multiplies the player stamina amount.
Stamina Cost Multiplier – This increases or decreases the amount of stamina players use per action.
Player Stamina Regen Speed Scale – Directly multiplies the player’s stamina regeneration speed.
Player Active Thirst Multiplier – Scales the speed at which a player gains or loses water.
Player Active Hunger Multiplier – Scales the speed at which a player gains or loses food.
Logged out characters remain in world – If flagged, player bodies remain in the world in an unconscious state. If unflagged, player bodies are gone from the world when offline.
Drop Equipment on Death – If flagged, players who are killed lose their equipment when they respawn. If not flagged, players who kill will respawn with all of their equipment.
Everybody can loot corpse – If flagged, anybody can loot the corpse of a dead player. If not flagged, only the player can recover items from their corpse.

Combat
Player Damage multiplier – Multiplies the amount of damage that a player does.
Player Damager Taken Multiplier – Multiplies the amount of damage that a player receives
Minion Damage Multiplier – Multiplies the amount of damage that thralls and pets do.
Minion damage taken multiplier – Multiplies the amount of damage that thralls and pets receive.
NPC damage multiplier – Multiplies the amount of damage that NPCs and Monsters do.
NPC damage taken multiplier - Multiplies the amount of damage that NPCs and Monsters receive.
NPC Health Multiplier – Multiplies the health of all NPCs
NPC Respawn Multiplier – Multiplies the speed at which NPCs respawn in the world after dying.
Durability Damage Multiplier – Modifies the amount of durability damage that an item takes when used or damaged. Increasing or decreasing this directly affects how long weapons, tools and armor will last.
Shield Durability Multiplier - Modifies the amount of durability damage that a shield takes when blocking. Increasing or decreasing this directly affects how shields will last.
Thrall Wakeup Time – This determines the length of time that a Thrall will remain unconscious.
Avatar Lifetime – This determines the length of time that an Avatar can remain alive in the world.
Disable Avatars – If flagged, Avatars cannot be summoned on this server.

Harvesting
Item Spoil Rate Scale – Affects the length of time that foods will last before spoiling.
Harvest Amount Multiplier – Multiplies the amount of resources gathered when harvesting.
Version 1.0
Resource Respawn Multiplier – Multiplies the speed at which resources respawn after being harvested.
Land Claim Radius Multiplier – This increases and decreases the radius at which land claim is applied.
This affects the respawn of resources and NPCs as well as the ability of other players to claim nearby land.

Crafting
Crafting Cost Multiplier – This multiplies the number of materials required for each crafting recipe.
Crafting Speed Multiplier – This multiplies the speed at which items can be crafted.
Structure Damage Multiplier –
Structure Damage Taken Multiplier –
Structure Health Multiplier –
Player Encumbrance Multiplier – This multiplies the amount of encumbrance that an item adds to the player.
Player Encumbrance Penalty Multiplier – This multiplies the penalties that a player suffers when they are encumbered.

Chat
Chat Local Radius – Determines how far local chat will broadcast around a player
Max Message Length – Sets the max number of characters in a chat message

Region Access Control
These settings use an IP lookup to determine the connection country of origin and prevent those regions
not flagged for access from connection. Country codes can also be manually added, using the two letter
codes from the list here - https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
Separate country codes with a space in the input field

Unexposed Server Settings
There are many server settings that are not exposed in the server setting ui. To view a full list, open the
console (insert or tilde) and type GetAllServerSettings.

CAUTION – These settings remain hidden for a reason. These can have an extremely negative impact on
your gameplay experience. Use with caution (but have fun, because this is a sandbox, after all!)

(ServerBlend is not responsible for any disruption caused by use of these settings)

AvatarSummonTime
bCanBeDamaged
BlueprintConfigVersion
BuildingRadialDestructionForceMultiplier
ClipVelocityOnNavmeshBoundary
ConciousnessDamageMultiplier
Version 1.0
ConfigVersion
CrossDesertOnce
DogsOfTheDesertSpawnWithDogs
EnforceRotationRateInCombat_2
EnforceRotationRateWhenRoaming_2
LocalNavMeshVisualizationFrequency
LQAVPFadeTime
LQAVPMethod
LQAVPUseTime
MaxAggroRange
NetworkSimulatedSmoothRotationTimeWithLQAVP
NPCKnockbackMultiplier
NPCMindReadingMode
NPCRespawnMultiplier
PathFollowingAvoidanceMode
PathFollowingSendsAngularVelocity
PlayerIdleHungerMultiplier
PlayerIdleThirstMultiplier
PlayerKnockbackMultiplier
PlayerMovementSpeedScale
PlayerOfflineHungerMultiplier
PlayerOfflineThirstMultiplier
PlayerSprintSpeedScale
PlayerStaminaCostMultiplier
PlayerStaminaCostSprintMultiplier
PVPBlitzServer
RotateToTargetSendsAngularVelocity
TargetPredictionAllowSecondsForAttack
TargetPredictionMaxSeconds
Version 1.0
UnarmedNPCStepBackDistance
UnconsciousTimeSeconds
UseClientCatchUpTime
UseLocalQuadraticAngularVelocityPrediction
ValidatePhysNavWalkWithRaycast
WeaponEffectBoundsShorteningFraction

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