How to upload MODS on your ARK server by FTP/File Manager

**Please note you can now use our Auto Mod Updater to install mods to your server without the need for ARK:Remote/Launcher - See here**
**Please note you can use ARK:Remote to install mods using the ARK:Launcher. See our tutorials on ARK:Remote**

Installing mods currently is quite a lengthy process, and if mods haven't been updated with the main game it can cause issues with your server so try to keep them up to date. Untill ARK releases a better mod system which uploads/updates mods automaticlly.

To install mods you need to do the following. 

- Subscribe to the mod via the Steam workshop.
- Launch the game to the main menu. This installs/unpacks the mod into the game. Then close the game. Failure to do this will make your server not load, or potentially break.
- Go to your steam folder (Steam\steamapps\common\ARK\ShooterGame\Content\Mods\)
- Find the mod folder which will be an ID named folder like 496735411 for the mod you wish to use. ZIP both the folder and relating .mod file


- Login to TCAdmin and switch your server 'off'
- Use TCAdmins built in file manager, and navigate to (ShooterGame\Content\Mods)

If there is no Mod directory, create it by using the interface. Call it 'Mods'. Mods need to be uploaded so the structure of the folder is made so it looks like; ShooterGame\Content\Mods\479929837   (479929837 folder)

- Use the 'Upload' feature to upload the ZIP.
- Once uploaded unzip the zip file. Folder structure should look like: (\ShooterGame\Content\Mods\479929837)
- Go back to the main control panel.

*What you do next depends on what mods you are loading* *Just mods continue on if using maps or total conversions, read further down*

- Click 'Configuration files' > Text Editor.
- Scrolls down to [Server Settings]

- Add the line 'ActiveMods=479929837,479929837' to the file. (Change the numbers for the MOD ID's of the mods you wish to use)
- Click apply and start your server. It may take some time to start for the first time.

Mod Stacking
Our servers allow stackable Mod support. This allows multiple mods to be used together and combine their changes. 

To Use Stackable Mods you must follow the process above, however when you come to entering the settings in the config file you must specify all the MOD ID's you wish to use seperated by coma's.


The top mod will take priority (i.e. is most likely to fully work), and any secondary mods will attempt to add items and other overrides, they may or may not work depending on what those mods actually do (most mods that add items will work as secondary mods where as you'll likely want to use any major rebalancing mod as your "base" mod.

We are unable to guarantee all mods work together or at all due to mod makers having to keep them up to date however we will endeavour to assist where we can.

Total Conversions
Once you have uploaded the total conversion mod you are wishing to activate, instead of activating the mod via configuration file do the following.

- Click command line manager.
- Find the option 'Custom map and extra parameters. Can be used for anything, including total conversion mods.'
- Click select.

- Add the command line arguement -TotalConversionMod=547377246
- The map box will be prepopulated with TheIsland. Change this if needed otherwise leave it.

- Save and start the server.

Map Mods
Once you have uploaded the map mod you are wishing to activate, instead of activating the mod via configuration file do the following.

- Click command line manager.
- Find the option 'Custom map and mods *Using map and mod ID's* (You can use Custom Map Only, if you dont want other mods with the map)
- Click select.
- In the first box 'Map name or string' enter the MAP mod ID.
- In the second box 'Mod ID' enter any other mod you want to launch with the server.
- Save and start the server.

** Sometimes with map mods a new map must be generated by deleting the SAVEDARKS folder in the saved directory. **

If you get stuck or need assistance please contact us via support.

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